This is a personal project I did using PBR pipeline with layered materials. The premise of it was an old dueling arena in an ancient society where four masters sit in their thrones to watch powerful dueling matches of magic.
The project was an exercise for PBR shader creation, environment building as well as lighting. The assets were baked down from zbrush sculpts, and dirt/scratch/moss masks were created in substance painter, then piped into the layered materials in unreal.
foliage from megascans.